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  1. The Jump (Projectile Motion)

• The Start: Mario jumps at an angle of (alpha) to clear a blocked path or hazard (indicated by the crossed-out arrow X).

• The Path: He follows a curved, parabolic path through the air to land on the enemy.

  1. The Impact

• Mario lands directly on the Koopa Troopa, defeating the enemy and leaving only its shell behind.

  1. The Formula ( s ÷ x = a)

• Rearranged, this formula is: s = ax

•This represents the distance or displacement (s) the shell will travel based on its acceleration/friction (a) over a given position (x).

  1. The Final Result

• The Koopa turns into a shell, and its specific physical size or height is measured and labeled as Xm.

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